NPC defaults
Premium
This is part of ScriptedEssentials Premium. See what's in each edition.
Set these before spawning a crowd so you don't have to edit each NPC afterwards. Defaults apply to new NPCs; changing them doesn't update the ones you've already made.
/npc defaultsettings
/npc defaultkit <none|kitname>/npc defaults is the same. Spawn Defaults in the /npc hub opens the same GUI.
What's in it
- Crouch
- Hittable / Protected
- Look At Players
- Collidable
- Show in tab
- Immortal
- Locator bar
- Default kit
- Action intervals for swing, use and jump
- End behaviour for paths and recordings
The default kit in config
npc:
default-kit: "none"Use /npc defaultkit to change the active default kit. The defaults menu is the best place to check what newly spawned NPCs will receive.
NPC death messages
When an NPC dies you get the same death message you'd get for a real player. It's sent so each player's game translates it, someone playing in Spanish sees it in Spanish.
Messages depend on how the NPC died, such as falling, burning or being killed by another entity. These are separate from whether the NPC is allowed to take damage.
Whether an NPC can die at all is its Immortal and Hittable toggles. See Edit mode.