Build & interaction locks
Premium
This is part of ScriptedEssentials Premium. See what's in each edition.
Use these when players need to leave the set and their equipment alone. Build and break control blocks; the interaction locks cover equipment, item frames and inventories.
Build and break
/build off
/break off
/build on
/break onoff stops non-ops placing or breaking blocks. on allows it again. Run either command without an argument to check its current setting.
Interaction locks
/lock <armor|itemframe|inventory|chest|container> [on|off]
/lock statusHere, on enables the lock. Leave the toggle out to switch its current state.
| Lock | What it stops |
|---|---|
armor |
Changing armour slots, equipping locked equipment and dropping those items |
itemframe |
Interacting with or breaking item frames |
inventory |
Dropping items; it also enables the pickup restriction below |
chest |
Changes to chest, ender chest, barrel, hopper and shulker inventories |
container |
Changes to furnace, smoker, blast furnace, dispenser, dropper, brewing stand and lectern inventories |
armor is a player-equipment lock, not an armour-stand lock. inventory doesn't freeze every slot in the player's inventory.
Ops and players with scriptedessentials.lock.bypass bypass interaction locks. Managing the locks requires scriptedessentials.admin.
Item pickup
Turn inventory lock on before using a pickup restriction:
/lock inventory on
/lock pickup block| Mode | What happens |
|---|---|
block |
Stops affected players picking items up |
clear |
Removes picked-up items from the player's inventory |
off |
Leaves pickup unrestricted |
clear isn't a world-wide dropped-item cleanup. It acts when an affected player picks something up. Use Clearing entities if you want to remove dropped items from an area.
To allow normal dropping and pickup again:
/lock pickup off
/lock inventory offFor blocking commands, see Chat & Messaging.