Random kits
Random kits change the loadout when they're claimed. You choose what can vary, so you can keep the same items but change their durability, or let the materials and amounts change as well.
Open it from the kit's manage menu, Randomization. Everything's a toggle, dropdown or slider.
What can vary
| Setting | What it does |
|---|---|
| Randomize enabled | The master switch |
| Material tier | Which materials armour and weapons can turn into |
| Randomize durability | Gear comes in worn. Min and max % damage sliders |
| Randomize enchants | Enchant levels swing up or down. Slider for how far |
| Randomize amounts | Stack sizes vary. Slider for how much, in % |
Durability, enchants and amounts have separate switches. Choose Keep Original for the material tier if you want the materials to stay the same while the other options vary.
Min can't sit above max on the durability sliders. If you drag it past, it gets pulled back down and tells you.
Tiers
| Tier | Materials |
|---|---|
| Keep original | Whatever you saved. Only the other options vary |
| Leather/Chain + Air | Leather, chain, or nothing |
| Leather/Chain/Copper | Leather, chainmail or copper |
| Leather/Chain/Copper/Iron | Leather, chainmail, copper or iron |
| Copper/Iron | Copper or iron |
| Copper/Iron/Diamond | The default |
| Iron (majority) | Mostly iron, some diamond |
| Diamond (majority) | Mostly diamond, some iron |
| Diamond/Netherite | Diamond or netherite |
Air is a real result
Leather/Chain + Air can produce an empty slot. Don't use it if a player must always receive that piece of gear.
Custom material pool
If the tiers don't fit, build your own. It's in the chest randomization panel rather than the dialog, from /kit manage, Custom Material Pool. Pick which materials go in and give each a weight, so iron x3, diamond x1 means iron comes up three times as often. Air can go in the pool too.
Setting a tier clears the pool. Building a pool overrides the tier.
Commands
You can also change the main options with commands:
/kit randomize <name> <yes|no>
/kit settier <name> <0-8>
/kit setrandomopt <name> <durability|enchants|amounts>
/kit randominfo <name>Tier numbers go in the order of the table above, 0 being keep original.