Nicknames & Skins
Nicknames and skins let you change how a player appears for a recording. Set a name on its own, copy a skin, or use /nick skin <user> to apply both together.
Nick data is kept in the nicks/ folder, and skins are cached in nicks/cache/.
Nicknames (/nick)
/nick <name> # yours
/nick off # remove yours
/nick <target> <name> # someone else's
/nick <target> off
/nick info [player] # history
/nick clearhistory
/nick help& colour codes work if nickname.allow-colors is on.
Skins (/skin)
/skin <player> # that player's skin
/skin off # back to your own
/nick skin <user> # nickname and skin in oneSkin lookups can take a moment and successful results are cached. Apply the skin before recording and check it from another player's view.
In this section
| Page | Covers |
|---|---|
| Random nicknames | (Premium) The username pool, profiles, auto-nick on join, similar names |
| Blacklist & filter | Blocking names from the pool and from NPCs |
Keeping nicknames through death (/nick keepnicks)
/nick keepnicks <on|off>nickname:
keep-on-death: falseWith this off, death can clear the nickname. In Premium, if a previous nickname is offered when the player rejoins, they can accept or decline it:
/nick reequip accept
/nick reequip declineDecline and they won't be asked about that name again.
Admin (/nicklist, /nick resetall)
/nicklist # every nickname in use
/nick resetall # wipe them all, confirm within 10 secondsConfig
Full settings on Feature settings.
nickname:
enabled: true
max-length: 16
allow-colors: true
allow-formatting: true
require-permission-for-colors: falseThe plugin won't start with NickAPI installed, both change how names and skins get sent out. See Integrations.